The console sequel not only refines the wire swinging gimmick of the arcade game, but also fleshes out the rest of the game with an added emphasis on exploration such as the addition of a life bar that the player can extend through bullet collecting, the procurement of items and weapons (which are chosen at the start of each mission) which help facilitate the player's mission, and the ability to communicate with friendly agents and wiretap enemy conversations for additional information.
It was ported to a variety of home computer platforms following its release.Ī follow-up for the NES was released in 1988. The game was marketed outside Japan as a sequel to Capcom's earlier arcade game Commando (hence the similar titles), to the point that the English promotional flyer claimed that the game's protagonist is none other than Super Joe himself, although the two games were not connected. Instead, the protagonist is equipped with a grappling hook to swing and climb places. At first sight, Bionic Commando seemed like a conventional platformer, but there's a catch: there is no jump button. The original title was an arcade game released in 1987, starring a soldier who must fight his way into enemy territory to destroy their missiles. Bionic Commando is a platformer series by Capcom.